you would use your secondary fire only when you're sitting at 0 ammo left to give you the full 24% crit chance, which would average out your crit chance at higher than 13%, so technically Cunning is even better relatively now than what I am showing here. This is one of our biggest performance and quality of life patches to date, making the game faster and more stable than it’s ever been. Now technically the change is even bigger than what I am calculating here because technically Lucky Chamber is adding more damage since you can choose where you place your damage in your ammo magazine i.e. 1.0.2 marks the arrival of the Night Hunters to Ramsgate, bringing with them a new Hunt Pass, Haunted Shadows. So approximately a 15% increase in damage. Now with the new changes we have this instead: Now if you add cunning on top of that, you're adding an extra 15 damage. If you deal 100 damage, on average Lucky Chamber (without using your secondary fire) adds about 13 damage. So before it worked out something like this: Now it's giving a relatively increase of 15%. From dyes and weapon skins, the Dauntless Store offers you a ton of options for customization List Of Cosmetic Items In The Dauntless Store. Before Cunning was giving a relative increase of 13% with Lucky Chamber. The Dauntless Store features several cosmetic items that you can purchase to customize your character the way you want to.